LUX, Page 265
Long standing pet-peeve for a bunch of rpgs and jrpgs have been the insane differences in player and enemy HP totals. Undernauts is just another game that follows that trend.
Long standing pet-peeve for a bunch of rpgs and jrpgs have been the insane differences in player and enemy HP totals. Undernauts is just another game that follows that trend.
The hp totals is especially egregious when it’s a former/future party member, and them being a boss/enemy gifts them like, 10k hp and when they joined/left, they had like, 2k hp… like, being a badguy gave them a power bloat and being a hero is an hp penalty.
Having 10 to 1000 orders of magnitude in HP over your enemy has a million and one benefits. Especially if there are damage caps.
Finally, Woosh is getting the short end of the stick.